24 02 2010

So, if you still read this blog and don’t believe I’m going to post anymore, think again! I’ve been writing up some *stuff* and I have some GREAT ideas on how to improve. My blog that is.

I’m working on a separate site that I will post all my articles/guides on. It will be updated regularly with new posts. Some people have asked for things other than Resto. Well, good news is I’m actually going to be posting a lot about kittehs, bears and space chickens! Wait…Opps! Did I just spill it?

Well, might as well fill you in on the rest then. I have some people interested in guest posts, ranging from DPS to healing to tanking to soloing content and more :)! I’m working on a PvP and leveling series for all you…Umm….PvP’ers and levelers…Out there. I’ll also be finishing up my “What to do when you hit 80” guides.

Anyway, I might post a bit more here before moving, just to keep you guys interested.


Mana, Rage and Energy – Part 1

29 12 2009

NOT ENOUGH <insert crucial wipe-saving power here>!!!

While I was thinking about something to write for the blog, a question came to me. “Why did I start a Druid”. You see, I haven’t always been a Druid. When I was a lowly little noob I had a Paladin (this was waaayyy before the time when they where so ludicrously powerful. They were still invincible then but did really low damage). I also have a max-level Death Knight and had over 100 alts (I know the cap is 50 but I deleted a lot of them to make space for new ones). I started multiple Druids before, but stopped at around level 10 each time because I was so sick of killing things in over a minute (at least it felt that long). After a lot of thinking, I remembered what motivated me to push my way to 20.

I wanted to learn all the aspects of the game that I could with ONE class.

I’m a collector. I collect pets, mounts, achievements, special quest items, exalted reputations, inscription recipes, quest completed bars and more. But I only like doing it on one character. What has that got to do with wanting to play a Druid? Well, for me, learning everything I can about the game (on one character) is sort of like collecting. I’m “collecting” information. I like having things to remember. In 4 years time I’ll be able to remember old quests I completed years ago. Ok, I’ll stop my rambling now and get to the point of the post.

The “all aspects” part came from the fact that Druids have 3 different forms of power. Mana, Rage and Energy. A great thing about Druids is that you can potentially “master” all the different forms of power (except that things Death Knights have (I promise I have one at 80! Really)).

Here are a few points on the different powers.


  • Since Energy goes away quickly and comes back quickly, people who enjoy fast-pace games will enjoy using it. Its has an “easy to pick-up, hard to master” style.
  • A lot of Feral-Cat powers don’t require energy. They are on a CD but require nothing! It’s a free buff/damage ability/whatever else. An example would be Tigers Fury.


  • I might have an odd view on this but I’ll say it anyway. Mana is great for burst damage due to the fact multiple spells can be cast quickly without running out of your power. I thought of this when reading yet another “Death Knight are OP QQ” thread on the official forums. Somebody was taking about how they “spam” Icy Touch. You can’t spam it, you can use it twice every 10 seconds. This is a big reason I don’t like DK’s. Not able to unload lots of spells at one time (I know people will argue with me).


  • Quite a few people really enjoy the Rage mechanic. In raids, especially if you’re the Tank, it builds up extremely fast. When I tank it seems to never reach 0.

That is my basic explanation of our different powers. I admit, some things I might have wrong. The Druid class is so big it would take forever to learn everything. Hey! Another reason to play a Druid.

Why did I write all this? For a few reasons.

  1. To further convince re-rollers or new players to make a Druid – I mean, come on! Every kind of power on 1 class! Whatever form of power you like most you get and if you change your mind later, you have that power too! (unless you’re a Death Knight, unfortunately we don’t have Runic-Power yet.)
  2. Because…Umm… Well, I wanted to write something and thought this would be good. Why do I write a blog at all? Questions, questions…

Ok, thats part 1. Part 2 will discuss how to use the different powers effectively. If you don’t get what I mean by effectively, “Be careful when switching forms often as it uses up a lot of mana unless you have X talent” would be an example. NOTE: Part 2 MIGHT not be the next post. It will come but I’m not guaranteeing that it will be the next one.

Tree Healing – Updated for 3.3

27 12 2009

Guide updated for 3.3 on Druid healing.

  1. Speccing And Glyphing
  2. Tank Healing (10/25 Man Raids)
  3. 5 Man Dungeon Healing
  4. Raid Healing (10/25 Man Raids)
  5. PvP Healing (Battleground/Arena)
  6. Gems And Enchants
  7. Consumables
  8. Macros
  9. FAQ

Speccing And Glyphing (1)

This is a beginners healing spec with 3/3 points in Celestial Focus, increasing your Haste by quite a lot. For new 80’s, this spec is recommended.

For all purpose, “cookie-cutter” healing, this one is recommended. It doesn’t have any points in Celestial Focus but has 2/2 points in Improved Barkskin. It also has 3/3 in Living Spirit (compared to 1/3 in the starter spec) .


Major – Glyph of Swiftmend

A must-have in my opinion. It stops your Swiftmend ability from consuming a HoT on the target. You no longer have to waste time and mana (and health) refreshing HoT’s after Swiftmending somebody!

Major – Glyph of Wild Growth

Also a must have. But only useful in raids. If your not raiding you can go without this. It increases the number of people affected by Wild Growth by 1.

Major – Glyph of Nourish

This one is great too! Increases the amount healed by Nourish by an additional 6% per HoT on the target.

Major – Glyph of Rapid Rejuvenation

Introduced in 3.3, possibly the best current Major Resto Druid glyph. It increases the speed your Rejuvenation ticks happen. So it might reduce it from 3 to 2 seconds between each tick. It might be a slight problem in 25 mans where you need to be healing a lot of people. Ideal for 10 mans.

Minor – Glyph of Unburdened Rebirth

Probably the best Minor Glyph there is for Resto Druids. Your Rebirth spell no longer costs a reagent with this. I have hit Rebirth before on a tank who just died to find out I had no reagents.

Minor – Glyph of Dash

Not so obviously useful unless you need to move to somewhere else relatively quickly that takes more than 5 seconds.

Minor – Glyph of the Wild

Decreases the mana cost of MoTW and GoTW by 50%. Handy when you need to buff somebody who has been rezzed in the middle of a fight.

Tank Healing (10/25 Man Raids) (2)

  • 2.1 – Tank Healing (10/25 Man Raids) Strategy 1 – Nourish ‘N HoTs

Keep up Rejuvenation, 1-3x Lifebloom, Regrowth and Wild Growth on the Tank. Use Nourish on top of these HoTs. Unless there is an emergency, only Nourish while the HoTs are up. If you do it when they aren’t on the Tank, your missing out on a lot of Healing. Let Lifebloom Bloom and right after it has, reapply 1-3 stacks.

  • 2.2 -Tank Healing (10/25 Man Raids) Strategy 2 – Lifebloom Rolling

Keep up Rejuvenation, Wild Growth and 3 stacks of Lifebloom. At the last 1-2 seconds of Lifebloom, reapply it to keep up 3 stacks. Use Nourish in the meantime. This shouldn’t be attempted unless you outgear the instance by a fair amount. Lifebloom takes a lot of mana so you might find yourself going OOM (Out Of Mana) a lot while trying this strategy. (Not recommended)

  • 2.3 – Tank Healing (10/25 Man Raids) Strategy 3 – Multiple Lifebloom Rolling

This isn’t really viable anymore but I’ll explain it nevertheless. The trick is to keep up 2-3 stacks of Lifebloom on different Tanks at the same time. Your timing must be exact because you will need to refresh Lifebloom at the correct time and cast Rejuvenation, Wild Growth and Nourish when your not doing it. Not used very often.

  • 2.4 – Tank Healing (10/25 Man Raids) Strategy 4 – Slow Rolling

The idea here is to start with 1 Lifebloom on the target. Just before it blooms reapply it to 2 stacks. Just before it blooms put up one more for 3 stacks. This time let it bloom. Repeat.

5 Man Dungeon Healing (3)

If you leveled up a Druid to 80 yourself you probably know how to do this at but I’ll add it in any way. Rejuvenation should be up on the Tank at all times. Use Wild Growth on the tank and Nourish for a quick boost of health. If you are going to get silenced and you know it, put up HoTs on everyone who can/will take damage (Preferably Rejuvenation) .

Raid Healing (10/25 Man Raids) (4)

Here is a look into spells you might be using when Raid-Healing –

  • Rejuvenation: 15 Second HoT. This should be applied to as many people in your raid group when AoE damage is expected. Great HPM (Health Per Mana) ability.
  • Wild Growth: 7 Second AoE HoT. This is one of your most useful spells. Use it every CD and preferably on the Tank.
  • Regrowth: 24 Second HoT and burst heal. When used well, this is one of your most powerful abilities. It adds another HoT and HoT’s are hot! (I’m terribly fond of bad puns)
  • Lifebloom: 7 Second HoT with end burst heal. This ability can stack up to 3 times on one target. While Raid-Healing, don’t stack it. It uses a lot of mana and will almost always overheal, meaning wasted mana. At the end of the 6 seconds it will “bloom” and instantly heal for a large amount.
  • Nourish: Flash heal. This spell will heal for more when your HoTs are already on the target.
  • Swiftmend: Instant burst health spell. Unless you have Glyph Of Swiftmend, this will consume a Rejuvenation or Regrowth HoT effect from the target. Note that even with the glyph, you must have a Rejuvenation or Regrowth on the target.
  • Positioning While Raid Healing

Unless the boss has a gimmick that requires you to be in a certain spot at a certain time to avoid dying, you should try to position yourself so that a large amount of people in the raid are in range for you to heal them. The same rules apply like “stop standing in the fire”. Also make sure you can reach the MT(s) from where you are standing in case of emergency.

  • Help The Tanks Stay Alive While Raid Healing

Even while RH (Raid-Healing) you should be trying to keep Lifebloom and Rejuvenation on the MT(s). Regrowth too if your not in a hurry to heal other players. Remember, tanks are part of the raid too.

  • Summary

Keep Wild-Growth on CD and cast it on a Tank. If the fight has AoEs, keep up Rejuvenation on as many people as possible. When a large amount of damage hits everybody in the raid, Nourish them, regardless of HoTs. When things are more under control HoT them then Nourish. Make sure the MT has Rejuvenation at all times and at LEAST 1 stack of Lifebloom, preferably more. Save NS + HT for Tanks and Healers but use Swiftmend on players with almost no health.

PvP Healing (Battleground/Arena) (5)

This is a pretty large subject so I’m not going to be covering it in this guide. In the future, when I have a guide to it, I’ll replace this paragraph with a link to the post.

Gems And Enchants (6)s


Consumables (7)

Tender Shoveltusk Steak and Firecracker Salmon give the best food buffs currently. 46 Spell-Power and 40 Stamina. Fish Feasts also offers this.


If you are looking for MP5 go for Flask of Pure Mojo. If you are looking for Spell-Power go for Flask of the Frost Wyrm. Druids will (usually) get more use out of the latter.

Runic Mana Potion is by far the best potion to have. In a mana-intensive fight every bit counts.

Macros (8)

Here is a macro to combine Natures Swiftness with Healing Touch for an instant big heal:

/cast Natures Swiftness

/cast Healing Touch (rank 15)

Yeah… thats it. If you know anymore please tell me in the comments. Not too many for a Resto Druid (at least that I know of).

FAQ (9)

There can’t be a FAQ without questions now can there? Once again, ask anything you would like to know in the comments and I may put the answer in the FAQ. That “may” is about 99%.

Ok, thats my guide. Feel free to ask in the comments anything or tell me what I missed out/got incorrect.

8 Reasons To Play A Druid

24 12 2009

This post is for new players & re-rollers who want to know the pro’s and con’s of a Druid. I really enjoy playing Druid but there some faults to consider. Not many, but a few.

The Good Things

  • If you ever get bored of one roll, just re-spec! We can do all of the 4 rolls: Melee DPS, Ranged DPS, Tanking and Healing. You will almost never get bored.
  • An ability for every situation.
  • At level 20 you can learn Prowl which is essentially a druid version of stealth.
  • Epic Flight Form!
  • Jaw-dropping DPS potential (Feral Cats were doing over 8k DPS on Patchwork before Ulduar!)
  • A Teleport to Moonglade spell.
  • A lot more than on this list (that is a good thing.)
  • 2 Words; Moonkin Dance.

The Bad Things

  • If you have more than one spec you will have to carry around a lot of extra gear in your bags.
  • A lot of nice-looking armor will rarely get seen as your in a form most of the time.
  • Certain achievements (such as But I’m On Your Side) are much more difficult for a Druid.

A Further Look Into The Good Things

  • ‘If you ever get bored of one roll, just re-spec! We can do all of the 4 rolls: Melee DPS, Ranged DPS, Tanking and Healing. You will almost never get bored.’

This is ONE of the main reasons people choose Druids. You get into groups fast, you can solo great with healing + bear form and, like I said before, you almost NEVER get bored.

  • ‘An ability for every situation.’

I thought of this while playing in a WSG Battleground. I was in Moonkin-Form in the opposing teams flag room. There were 2 other people in there, both alliance (I’m Horde), I Rooted one of them and cycloned the other. I then switched to Cat-Form and used dash to sprint out of the room. When dash wore off I went into Travel-Form to continue for 40% + speed. Another Druid Rooted me. I just quickly pressed travel form twice to escape the snare and sped to our room to hand in the flag!

  • ‘At level 20 you can learn Prowl which is essentially a druid version of stealth.’

If you’re not familiar with Stealth, this is how it works – You enter a state where you are Invisible to enemies unless you come close to them/they come close to you. This works with opposing faction players too. You can sneak your way into lots of places other classes would spend hours doing. You do it in a matter of minutes.

  • ‘Epic Flight Form!’

If you ask a Druid to name their 3 favorite things about playing a Druid. This almost certainly will make the list. It’s like a 280% mount (or 310%) but it’s instant cast and you don’t dismount while trying to pick things up (thats why so many Druids are Herbalists.) If you happen to randomly wander off a really high mountain, just hit Flight Form/Epic Flight Form and you will be saved.

  • ‘Jaw-dropping DPS potential (Feral Cats were doing over 8k DPS on Patchwork before Ulduar!)’

I’m not so sure about Moonkins (only played one for a bit) but I know this is true for Feral “Kittehs”. I must warn you, great power comes with great responsibility… Or, in this case, lots of timers to pay attention to.

  • ‘A Teleport to Moonglade spell.’

This functions the same as a Death Knights Death Gate spell. Moonglade is a home to Druids with trainers, quest givers and easy access to Felwood and Winterspring. If you are still leveling up, you’re seconds away from training your new ability’s whenever you “DING!”

  • ‘A lot more than on this list (that is a good thing.)’

This is true. Because Druids are such a versatile class, there are so many aspects to them. Most of the aspects make Druids fun to play.

  • ‘2 Words; Moonkin Dance.’

Only this video can show you what I mean.


A Further Look Into The Bad Things

  • ‘If you have more than one spec you will have to carry around a lot of extra gear in your bags.’

This isn’t too much of a problem but if you decide to put them into your bank you won’t have instant access. Of course if you only have one spec this doesn’t matter (as long as that spec isn’t Feral tank/DPS)

  • ‘A lot of nice-looking armor will rarely get seen as your in a form most of the time.’

One of the most complained-about things from Druids. If you don’t care for aesthetics, this also isn’t a problem.

This is a bit of a problem, but once again, if you don’t care for achievements it doesn’t matter.


Thats my second article out. Hope you enjoyed it and remember, tell your friends and guild members if you did 🙂

Healing Unit Frames

24 12 2009

Hey all. This is my first “real” post here (meaning my first article.)  Since I have added the Guides section to the blog, I just want to get some articles out there and information on the site, and when my reader-base is much higher (as I’m writing this post I haven’t got a single view yet) I will do more consistent posts. For example, a leveling series. One more thing; I’m pretty new to blogging so I don’t really have a style yet (remember the “yet” part.) Anyway, here is the guide:

If your going to be an end-game healer, you really need a healing unit frame. They are essential, you will become so much more effective with them. There was once a time where I didn’t use any. A guild member advised me to use HealBot and my HPS increased from 1500 to 3000+. Now, main-tank healers can get away without using them (only just) but raid-healers can’t. Many let you mouse over a raid member and press a key combination to start casting a spell on them (for example, left-click casts nourish with my set-up.) Ok, I’ll stop going on about how great they are now. Here are a few to consider: (These are not the only ones but are some of the best)


An easy to use and configure add-on with low memory consumption. Good for starter-healing but as you get better it becomes less useful and the others explained in this guide become more useful.

Grid + Clique

Very customizable, popular with many healers. Because of all the customization options it might be a bit difficult to set up.


Good configuration options, easy to set up. Lot’s of needed information on screen that the other 2 add-ons may lack. This is my add-on of choice after going from HealBot to Grid + Clique.

Once you have your healing unit frame downloaded, deciding where to place it on the screen is very important. Many healers put it to the side of the screen (usually the left.) This is a bad idea because it makes your eyes move a longer distance to focus on what is going on around you. The extra time used seems very small but sometimes that one extra spell makes the difference between losing the fight and winning it (on a long boss fight it will be more than one heal anyway, you could be missing out on tens of thousands of health recovered.) In short: Put it somewhere that minimizes the distance your eyes need to move. NoStockUI has got a great post on how to position your raid frames.

That is my first guide. If you liked it then it would be great if you tell your friends/guild members about it. Let me know what you think in the comments.